Based on the interviews following personas, empathy maps and user journey map were created

#1

Made for individuals and not organizations

These platforms take a centralized approach to creating and maintaining community.

#2

Tradeoff between privacy and openness

Due to the public nature of these platform, a tradeoff has to be made between these two.

#3

Lack of accountability

These platforms enable anonymity, reducing accountability which would not be beneficial in organizational setting

SYNERGY

Fostering collaboration and knowledge exchange among University students

Case Study

5 min read

ROLE

Full-stack designer

TIMELINE

Two Months

SKILLS

Product Design

Interaction Design

Prototyping

THE PROBLEM

Who. Where. When. Why.

Students in university often miss out on collaboration and knowledge exchange due to barriers like:

Weak collaborative culture

Communication challenges

Psychological factors

Limited awareness of like minded peers

What.

These obstacles hinder their ability to combine knowledge, perspective and skills which affects their:

Learning experience

Personal growth

Professional growth

THE SOLUTION

We put college at your finger tips

To Remove

Connect

Communication

Barriers

Community

Psychological

Barriers

Updates

Physical

Barriers

Store

Culture

Barriers

Learn. Teach. Collaborate.

Join an exciting project with like-minded individuals

OR

Learn guitar from your college rockstar

OR

Help some junior with basics

OR

Co-Found your next startup

There is always something interesting and all of this is just a right swipe away

Share. Engage. Grow.

Share your interests and interesting things

OR

Acquire new interests for yourself

OR

Broaden your perspectives

OR

And the best part is, this will not just be online

Earn. Fun. Learn.

Get discounts on nearby cafes and restuarants

OR

Upskill yourself more with special access to courses

OR

Pay less for that hyped-up event

OR

Gift yourself those trendy sneakers

Get socialized and get rewarded so you can take your socializing to the next level

Learn. Teach. Collaborate.

Join an exciting project with like-minded individuals

OR

Learn guitar from your college rockstar

OR

Help some junior with basics

OR

Co-Found your next startup

There is always something interesting and all of this is just a right swipe away

Learn. Teach. Collaborate.

Join an exciting project with like-minded individuals

OR

Learn guitar from your college rockstar

OR

Help some junior with basics

OR

Co-Found your next startup

There is always something interesting and all of this is just a right swipe away

THE RESEARCH

The. Social. Dilemma.

I analyzed social media platforms and their user flows to uncover why they struggle to bridge the social gap among university students. Key takeaways include

THE IDEATION

Options. Options. Options

My Approach

Functionalities

Options

What can they achieve?

Sorting them

Sketch. Like. Artist

My Approach

Options I have

Wireframes for it

UX it will provide

Final Decision

Joy. Delight. Peace.

The Prototype

THE FINAL PROTOTYPE

User. Centered. Decisions.

These are some of the key decisions I made regarding UX of platform

Why did I choose ?

Coin Gamification

Additional motivation to engage

Rewards users with real benefits

Likes and Reactions

Has no real benefits

Card Interface

Harsh Jhawar

B.Des | Game Design

AR-Exhibition Project

Unity

Illustration

3D Modelling

Coding- C#

I have an Idea of creating an Augmented Reality project that aims to blend the physical and digital worlds for graphics and illustrations. Let us put our unique skills together to create something mind-blowing !

Duration : 1 Month

Members : Group of 4

Working Days : Saturday & Sunday

Timings : Let’s Decide

Starts : TBD

Outcome : A working AR Project

Avoids choice overload

Get overview before full details

Distinct experience for connect and community

Feed Interface

User Name

User Name

BOUNTY :

30

Creates choice overload

Leads to delayed actions

Text heavy interface

Suggested First Message

Hello, I would like to know more about it?

Hi there, I'd love to learn. I have few questions about it?

Hey there!

Message

Removes “What to ask?” barrier.

Just Message Box

Message

User may feel overwhelmed by first message

THE BUSINESS

Revenue. Margin. Profit.

The platform will charge universities a fee for student access

Colleges benefit as increased student collaboration drives growth, ultimately enhancing the institution's reputation

Courses

Places

Events

Products

The platform will generate revenue by charging nearby businesses to promote their products, events, and locations

Additionally, online tutors and influencers will be charged for offering their courses.

THE LEARNINGS

#1

The Multifaceted Impact of Design on User Experience

I learned how even small design decisions can greatly affect how users interact with a product, shaping their overall experience, perception and satisfaction

#2

Nuances of Good Visual Design

I explored the subtleties of creating an intuitive and visually appealing design, balancing aesthetics with functionality to ensure clarity and ease of use

#3

Effective Time Management

This project taught me how to manage time efficiently, from planning stages through to execution, without compromising on the quality of output

On. The. Ground.

These are some key insights from user interviews

#1

“We desperately searched someone for many days to help us out but we couldn’t find anyone”

Collaboration among students right now is very need based and there are no options for interest based collaboration.

#2

“I generally put posters in college campus and message in common WhatsApp groups”

Creating a community of your own takes a lot of physical and psychological effort creating a extremely high initial barrier to entry.

#3

“When I teach someone something I not only get to be friends with him but it helps brush up my skills ”

Collaboration and peer learning helps in socializing in a mutually beneficial way.

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