
Based on the interviews following personas, empathy maps and user journey map were created
#1
Made for individuals and not organizations
These platforms take a centralized approach to creating and maintaining community.
#2
Tradeoff between privacy and openness
Due to the public nature of these platform, a tradeoff has to be made between these two.
#3
Lack of accountability
These platforms enable anonymity, reducing accountability which would not be beneficial in organizational setting
SYNERGY
Fostering collaboration and knowledge exchange among University students
Case Study
5 min read
ROLE
Full-stack designer
TIMELINE
Two Months
SKILLS
Product Design
Interaction Design
Prototyping




THE PROBLEM
Who. Where. When. Why.
Students in university often miss out on collaboration and knowledge exchange due to barriers like:
Weak collaborative culture
Communication challenges
Psychological factors
Limited awareness of like minded peers
What.
These obstacles hinder their ability to combine knowledge, perspective and skills which affects their:
Learning experience
Personal growth
Professional growth
THE SOLUTION
We put college at your finger tips
To Remove


Connect
Communication
Barriers


Community
Psychological
Barriers


Updates
Physical
Barriers


Store
Culture
Barriers
Learn. Teach. Collaborate.
Join an exciting project with like-minded individuals
OR
Learn guitar from your college rockstar
OR
Help some junior with basics
OR
Co-Found your next startup
There is always something interesting and all of this is just a right swipe away
Share. Engage. Grow.
Share your interests and interesting things
OR
Acquire new interests for yourself
OR
Broaden your perspectives
OR
And the best part is, this will not just be online
Earn. Fun. Learn.
Get discounts on nearby cafes and restuarants
OR
Upskill yourself more with special access to courses
OR
Pay less for that hyped-up event
OR
Gift yourself those trendy sneakers
Get socialized and get rewarded so you can take your socializing to the next level
Learn. Teach. Collaborate.
Join an exciting project with like-minded individuals
OR
Learn guitar from your college rockstar
OR
Help some junior with basics
OR
Co-Found your next startup
There is always something interesting and all of this is just a right swipe away
Learn. Teach. Collaborate.
Join an exciting project with like-minded individuals
OR
Learn guitar from your college rockstar
OR
Help some junior with basics
OR
Co-Found your next startup
There is always something interesting and all of this is just a right swipe away
THE RESEARCH
The. Social. Dilemma.
I analyzed social media platforms and their user flows to uncover why they struggle to bridge the social gap among university students. Key takeaways include
THE IDEATION
Options. Options. Options
My Approach
Functionalities
Options
What can they achieve?
Sorting them

Sketch. Like. Artist
My Approach
Options I have
Wireframes for it
UX it will provide
Final Decision
Joy. Delight. Peace.
The Prototype
THE FINAL PROTOTYPE
User. Centered. Decisions.
These are some of the key decisions I made regarding UX of platform
Why did I choose ?
Coin Gamification
Additional motivation to engage
Rewards users with real benefits
Likes and Reactions







Has no real benefits
Card Interface

Harsh Jhawar
B.Des | Game Design

AR-Exhibition Project
Unity
Illustration
3D Modelling
Coding- C#
I have an Idea of creating an Augmented Reality project that aims to blend the physical and digital worlds for graphics and illustrations. Let us put our unique skills together to create something mind-blowing !
Duration : 1 Month
Members : Group of 4
Working Days : Saturday & Sunday
Timings : Let’s Decide
Starts : TBD
Outcome : A working AR Project
Avoids choice overload
Get overview before full details
Distinct experience for connect and community
Feed Interface
User Name
User Name
BOUNTY :
30
Creates choice overload
Leads to delayed actions
Text heavy interface
Suggested First Message
Hello, I would like to know more about it?
Hi there, I'd love to learn. I have few questions about it?
Hey there!
Message
Removes “What to ask?” barrier.
Just Message Box
Message
User may feel overwhelmed by first message
THE BUSINESS
Revenue. Margin. Profit.
The platform will charge universities a fee for student access
Colleges benefit as increased student collaboration drives growth, ultimately enhancing the institution's reputation
Courses
Places
Events
Products
The platform will generate revenue by charging nearby businesses to promote their products, events, and locations
Additionally, online tutors and influencers will be charged for offering their courses.
THE LEARNINGS
#1
The Multifaceted Impact of Design on User Experience
I learned how even small design decisions can greatly affect how users interact with a product, shaping their overall experience, perception and satisfaction
#2
Nuances of Good Visual Design
I explored the subtleties of creating an intuitive and visually appealing design, balancing aesthetics with functionality to ensure clarity and ease of use
#3
Effective Time Management
This project taught me how to manage time efficiently, from planning stages through to execution, without compromising on the quality of output
On. The. Ground.
These are some key insights from user interviews
#1
“We desperately searched someone for many days to help us out but we couldn’t find anyone”
Collaboration among students right now is very need based and there are no options for interest based collaboration.
#2
“I generally put posters in college campus and message in common WhatsApp groups”
Creating a community of your own takes a lot of physical and psychological effort creating a extremely high initial barrier to entry.
#3
“When I teach someone something I not only get to be friends with him but it helps brush up my skills ”
Collaboration and peer learning helps in socializing in a mutually beneficial way.
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